HyperHand is my team's current project for UCF's Game Design Workshop Summer 2018  6-week course. Hyper-Hand is a top down twin stick action game in which players control a floating hand who must defeat numerous and persistent enemies.
My role on the project is as a 3D Artist. I created my 3D models in Maya for use in Unreal Engine, and all props were textured in Substance Painter. 
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