Ransacked is my team's current project for UCF's Game Design Workshop Spring 2018 course. The game is a third-person stealth action looter where the daughter of a great thief is left in charge of the Thieves' Guild. The player sneaks through a village to take as much as they can fit in their bottomless bag back to the guild, as they try to restore the guild to it's former glory.
My role on the team is as a 3D Artist. I created numerous 3D models in Maya for use in Unreal Engine, and all props were textured in Substance Painter. The models are not only used for decoration, but also every prop is created around the idea that you could loot or drop it at anytime.

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